![]() ![]() Once I beat it, however, I almost immediately started over again on the PlayStation 5. I clocked in something like 300 hours all told, including a bit of time I spent on a fresh save to co-op friends just starting the game. ![]() Though achievement numbers, not to mention sales numbers, show I’m not alone in putting in the hours. I had a bit of a head start (since I reviewed the game and all). Like a lot of people, I’m sure, I actually already beat Elden Ring a week or so ago. Though I’m excited to get in there and check it out… On PlayStation 5. ![]() Steam is currently telling me the update is 100 percent ready but won’t actually complete the download yet. Perhaps because everyone else is rushing to download the 1.63 GB patch at midnight at the same time. I don’t actually know any of this firsthand, of course. Multiple sorceries have been buffed almost across the board while weapons that scale with Arcane ( which had been broken since launch) ought to finally work. Though it’s a good time to be a sorcerer or an Arcane user. Plus everyone’s favorite spirit: Mimic Tear. Perennial problem children have been nerfed across the board - including the ridiculously powerful Hoarfrost Stomp skill that speedrunners had been abusing. The update adds “new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc,” according to the post. It doesn’t look like a few particular questlines were quite finished yet. Have you been playing Elden Ring and noticed some NPC side quests just sort of… peter out? There’s a good reason for that, according to the Elden Ring Patch 1.03 patch notes.
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